The Quest Zone’s unique format couples innovation with inspiration to create a captivating after school program where students love learning. Conveniently located on-site at each school where the program is offered, the after school program is both convenient and secure. By integrating engaging options from homework help to STEM learning, The Quest Zone employs best-in-class tactics to ensure that your student gets first rate education at an affordable rate. Designed with you and your child in mind, the program is open until 6PM with extended care available on early release days and seasonal camps available over winter break, spring break, and summer break from school at select locations. What’s more, our affordable tuition rates include snacks, activities, and special activities. Space is limited, enroll your student online now!
Our staff provides students with daily homework assistance to ace their homework assignments before going home.
- Students partner with tutors and teachers to receive homework assistance—especially for difficult subjects. This also provides students with valuable one-on-one attention from educators.
- Students will learn to enjoy completing homework, and will develop critical thinking skills that will aid them in their future education.
- The Homework Zone will save parents the time and energy it takes to help students with their homework and ensure its completion.
- With homework out of the way after school, your child will have more time for family activities and fun.
This is a great opportunity for your child to receive homework assistance and tutoring after school to better them for the future.
Students are exposed to cutting-edge concepts essential for tomorrow’s careers by working on projects that bring science, technology, engineering, and mathematics to life.
While in this zone, students are inspired to think as a scientist.
- They are given a task, grouped in teams, allowed choice, and encouraged to think with the end in mind.
- Students will build, measure, count, explore, visualize, test, experiment, and problem solve.
A great way to get the most out of STEM is to allow students to do the activities twice. The second time is called a quality control exercise. This allows groups to review what they did the first time, make changes, and try again. In the real-world, companies that make products conduct quality control exercises daily to ensure their product is the best it can be. Students in The Quest Zone will experience this through STEM. Essentially, students will make things, test them, and adjust the things they make to accomplish a task.
MAKING YOUR MARK
Students work in small groups and as part of a team to develop essential social skills.
- Participants can work together to create a motto and song/chant for their site’s Quest Zone program.
- Students work together to develop lists of topics to discuss, relative to The Quest Zone experience, to provide feedback for the director with regards to planning activities.
The group could be a training experience for students to become ambassadors of their respective Quest Zone. Essentially, the students engage in activities that allow them a chance to verbalize their opinions, listen to the perspective of others, and respond accordingly.
Our literacy zone allows students to share ideas and stories through writing, poems, songs, creating word searches or crossword puzzles etc.
Recommended activities include:
- Drawing pictures and trading with a partner who would be in charge of writing the story that goes with the picture.
- Read stories in pairs where one person narrates and the other acts out the story.
- Literacy practice booklets, crossword puzzles, language puzzles, reading board games, and word art are available in this zone for students to use and share.
Essentially, the students engage in activities where reading, writing, discussion, and reflection are used daily.
MAKING IT HAPPEN
While in this zone, students use their five senses to explore and create.
- Visual processing: manipulate a Rubik’s Cube to solve through connecting the colored patterns.
- Auditory processing: load items into various containers to establish sound patterns; then, alter the sound as they include different items.
- Olfactory processing: use sense of smell to determine flavors of drinks, candy, flowers, or scented markers etc.
- Chemical Olfactory processing: use sense of taste to identify types of fruit, flavors of gum, and soft taffy type candy etc.
- Kinesthetic processing: determine shapes of items based on the way they feel.
Essentially, student learn and discover through the use of their natural senses and abilities.
MOVING, FEATURING NFL PLAY 60
The NFL’s Play 60 child-focused program introduces the excitement of fitness and nutrition while students participate in fun exercise experiences.
While in this zone, students are encouraged to get up and move every day in a variety of ways. Some hallmarks of the program include:
- Activities like 4 Square, Team and Partner Relays, Soccerama, Capture the Flag, Wall Ball, Fitness Scavenger Hunts, etc.
- Encouraging students to use good sportsmanship, embracing everyone and playing responsibly.
- Reminding students of safety procedures (playground do’s and don’ts, dealing with injuries, rest breaks, and positive language during play).
Essentially, students will get physical enough to work up a sweat while respecting the other athletes and the rules of the game.
FIGURING IT OUT
This zone is stocked with items to inspire thoughts, questions, and encourage critical thinking.
Students are challenged, inspired, and encouraged to:
- Think critically through games like checkers, chest, and Monopoly.
- Put together scenic puzzles that will help them tap into their background knowledge about the world (e.g. farms, cities, towns, grocery stores, or the human body).
- Negotiate how to serve snack to the other Quest Zone students using math and cooperative serving.
- Create models and structures using Legos, K’nex, and Keva Planks.
Essentially, students use items such as games, toys, and even real-world situations to be a problem solver.